FLIGHT MANUAL / FIELD NOTES

How to Play Aeronaut

Start on the road, learn to manage lift and pressure, then work through 18 missions across four city districts in a fictional flying-car arcade game.

Aeronaut is a browser-based driving and flight game. Each mission asks you to steer through glowing gates and finish with a controlled landing. You can also choose free flight to explore without a mission timer or finish line. If you are ready to play, open the game; this page explains the controls and the first steps.

Controls for keyboard and touch

Click or tap the game’s start control, then use these keys while flying:

On a touchscreen, use the on-screen direction and action buttons. The up arrow accelerates and the square button brakes with descent assistance. Hold more than one button at a time when a maneuver needs both steering and lift, or throttle and suction. Release a button when you want the action to stop.

Start with a clean landing

Choose Downtown Parking first. Hold W to follow the road through the gate, then ease off the throttle early. Use B to slow down and stop inside the marked pad. You do not need to fly in this opening mission; it is a safe place to learn how steering and braking feel.

In First Flight, build speed along the central avenue before holding Space to reach the suspended gate. Release lift once you have enough height, because unused pressure is useful later. Use small steering corrections, then line up with the ground pad and reduce speed before touchdown.

What the 18 missions ask you to do

  1. Downtown Parking: pass one road gate and stop on the nearby pad.
  2. First Flight: climb through a sky gate and land on the avenue.
  3. Loop the Skyway: complete one suction loop, pass its exit gate, then stop.
  4. Rooftop Approach: reach an elevated gate and land gently on a rooftop pad.
  5. Climb the Skyline: cross a flight gate, land and drive through the ground gate, complete the loop, and climb through the final gate.
  6. Long Haul: manage pressure across four city gates before reaching the far-side pad.

The next chapter takes you to the west boulevard, a driveable elevated highway, the underpass, the container port, a glass-tower canyon and a rooftop delivery route. Delivery markers require you to land and slow down, not just fly through a ring.

The final six missions add reverse loop entry, a solid harbour crane to fly over, a cross-city airway, a bridge delivery stop, a junction rally and a pilot certification run ending on the north terminal. The mission selector has three chapter tabs; records for all 18 missions are kept locally.

For the loop maneuver, approach straight while grounded and moving, hold Q through the full circuit, and use W to maintain momentum. See the stunt driving guide for the entry and landing steps.

Pressure, checkpoints, and saved progress

Lift, boost, landing assistance, and the suction loop consume pressure. Pressure refills while the car is grounded and you are not using a skill control, so use short lift bursts and coast between gates. A hard landing returns you to your latest checkpoint. Press R to recover there yourself, or choose Recover from the pause menu. Recovery counts as a retry and restores pressure to at least three quarters of its bar.

Mission personal bests are saved in this browser on this device. If browser storage is unavailable, results remain for the current session only. Clearing site data removes those local records and settings. Read the privacy page for details, or visit the game inspiration page to understand how its fictional vehicle relates to the real Roadster.

Quick questions

Why did pressure stop refilling?

The car must be grounded, and lift, boost, suction, and descent must all be off. Release the controls and let the vehicle settle on a road or rooftop.

Does free flight save a mission record?

No. The game records personal best time and stars for the 18 missions. Free flight has no finish result to save.

What counts as completing a mission?

Pass every required gate, complete a required loop, then land inside the finish area and come to a stop. Reaching the final marker while still airborne or moving too fast is not enough.

Start your flight